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In an industry often crippled by creative stagnation, Larian Studios, renowned for their groundbreaking title Baldur’s Gate 3, has revealed an ambitious endeavor that promises to reshape game development practices. As of April, the studio’s head, Swen Vincke, announced plans for two new projects, neither of which will be further continuations within the Baldur’s Gate
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Ubisoft’s much-anticipated multiplayer pirate experience, Skull and Bones, is taking a dramatic leap into exhilarating action with its new season, “Ascent Into Chaos.” This season plunges players into a world where two colossal mega-corporations are on the verge of an all-out war in the Indian Ocean, establishing a high-stakes narrative that propels the game into
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Modding has long been a cornerstone of the gaming community, transforming experiences by allowing players to tweak and enhance their gameplay. The recent surge in mod popularity speaks volumes about gamers’ desire for personal expression, immersion, and just plain fun. As demonstrated by mods like Baldur’s Gate 3’s “Withers Big Naturals,” there is an undeniable
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In an age where technological advancements should ideally simplify our interactions with software, the reality is anything but. Gaming, especially with legacy titles, can often feel more cumbersome than enjoyable. New hardware promises enhanced performance and improved graphics, yet many seasoned gems, especially from the early 2000s, reveal a troubling paradox: they frequently don’t function
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