PC

Ubisoft, the storied stalwart of the video game industry, finds itself navigating tumultuous waters once more. Following the launch of its latest entry in the Assassin’s Creed franchise, titled “Assassin’s Creed Shadows,” the company is adjusting its trajectory, pushing back the release of multiple major projects. CEO Yves Guillemot has acknowledged that while Shadows has
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Tetsuya Nomura, the renowned game designer and character artist, is often seen as a somber architect of interactive worlds, but a close examination reveals a quirky and humorous personality that hides in plain sight. As someone entrenched in the gaming industry for decades, Nomura has the unique ability to balance the weight of epic narratives
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In a world saturated with high-priced collectibles and flashy merchandise, there’s a certain charm in the utterly useless trinkets that once accompanied our favorite games. The late ’70s and early ’80s saw an advent of quirky bonuses within the gaming industry, most notably through Infocom’s creative approach with their text adventure games. Scott Krol recently
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In a world where video games often prioritize hyper-realistic graphics and complex narratives, Artur Latkovsky’s upcoming game, Odd Dorable, serves as a breath of fresh air, focusing instead on the raw creativity of childhood. The game’s artwork is not merely inspired by the uninhibited imagination of a child but is created entirely by Latkovsky’s four-year-old
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Today marks a significant moment in the gaming world, with the simultaneous launch of two intriguingly titled games, both featuring “midnight” in their names. This peculiar convergence ushers in an atmosphere that’s steeped in the macabre and the mysterious—qualities that many gamers have come to cherish. Midnight Special from Scared Stupid Inc. and The Midnight
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One of the most memorable lines from the iconic film *Star Wars: Episode I – The Phantom Menace* revolved around a character’s disdain for sand: “It’s coarse and rough and irritating and it gets everywhere.” This sentiment might resonate even deeper in the desolate landscapes of Arrakis, a planet where its unforgiving terrain serves not
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