Ubisoft, the storied stalwart of the video game industry, finds itself navigating tumultuous waters once more. Following the launch of its latest entry in the Assassin’s Creed franchise, titled “Assassin’s Creed Shadows,” the company is adjusting its trajectory, pushing back the release of multiple major projects. CEO Yves Guillemot has acknowledged that while Shadows has
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Hideo Kojima, the game design maestro behind iconic titles like Metal Gear Solid and Death Stranding, often mesmerizes audiences with his visionary concepts. A recent episode of his radio show, KOJI10, illuminated some of his most recent ideas, with a captivating focus on games centered around the theme of time and memory. This thematic exploration
Tetsuya Nomura, the renowned game designer and character artist, is often seen as a somber architect of interactive worlds, but a close examination reveals a quirky and humorous personality that hides in plain sight. As someone entrenched in the gaming industry for decades, Nomura has the unique ability to balance the weight of epic narratives
In a world saturated with high-priced collectibles and flashy merchandise, there’s a certain charm in the utterly useless trinkets that once accompanied our favorite games. The late ’70s and early ’80s saw an advent of quirky bonuses within the gaming industry, most notably through Infocom’s creative approach with their text adventure games. Scott Krol recently
In a world where video games often prioritize hyper-realistic graphics and complex narratives, Artur Latkovsky’s upcoming game, Odd Dorable, serves as a breath of fresh air, focusing instead on the raw creativity of childhood. The game’s artwork is not merely inspired by the uninhibited imagination of a child but is created entirely by Latkovsky’s four-year-old
The Crusades, a series of brutal medieval conflicts largely driven by religious fervor, continue to captivate scholars and the general public alike. Emerging from a turbulent historical backdrop, these campaigns were not just battles for territory but also ideological clashes between Christianity and Islam. It is fascinating how such a significant period in human history
Today marks a significant moment in the gaming world, with the simultaneous launch of two intriguingly titled games, both featuring “midnight” in their names. This peculiar convergence ushers in an atmosphere that’s steeped in the macabre and the mysterious—qualities that many gamers have come to cherish. Midnight Special from Scared Stupid Inc. and The Midnight
In an age where instant gratification reigns supreme, the recent delay of Grand Theft Auto VI by Rockstar Games has stirred both excitement and skepticism. Initially set for an earlier release, the decision to push the launch to May next year was met with mixed reactions from the gaming community. On one hand, some players
As the gaming world continues to shift and evolve, it seems there’s a peculiar phenomenon happening in the bustling realm of The Maw. This week, our dedicated column navigates through the tumultuous waters of game releases, spotlighting engaging new titles vying for our attention. With the typical guidance of our seasoned columnist Edwin temporarily sidelined,
In the ever-evolving world of video games, particularly when it comes to cherished classics like *Chrono Trigger*, it is almost inevitable that rumors will swirl around the possibility of remakes. Recent events at Napoli Comicon have showcased just how fragile the line between rumor and reality can be, especially when it involves beloved figures like
Elden Ring, the critically acclaimed epic by FromSoftware, is on the brink of expanding its universe with the upcoming spinoff, Nightreign. Set to launch at the end of the month, this installment has stirred the curiosity of fans eager to dive back into the mythos of Limveld. Unlike its predecessor, Nightreign embraces a dynamic gameplay
One of the most memorable lines from the iconic film *Star Wars: Episode I – The Phantom Menace* revolved around a character’s disdain for sand: “It’s coarse and rough and irritating and it gets everywhere.” This sentiment might resonate even deeper in the desolate landscapes of Arrakis, a planet where its unforgiving terrain serves not