The development of video games is a complex process that often involves multiple considerations, including the game’s title. In the case of The Legend of Zelda: Tears of the Kingdom, fans may be surprised to learn that the title went through a significant evolution before being finalized.
According to the new Zelda art book ‘Master Works’, the game’s producer Eiji Aonuma revealed that at one point during the development process, the title ‘Tears of the Dragon’ was seriously considered. This title was chosen as a candidate, but there were concerns that it would emphasize the Light Dragon element too much, potentially spoiling a key plot twist.
Aonuma mentioned that having the keyword ‘Dragon’ in the title could give away too much information and decided against it. The team also wanted to incorporate dragon patterns in the logo, but ultimately decided against it to avoid giving away too many details about the game’s storyline. With limited time and no clear alternative title in sight, the team was faced with a dilemma.
In the end, one team member suggested incorporating the word “Kingdom” into the title, leading to the final decision of ‘Tears of the Kingdom’. This new title allowed for the inclusion of dragon patterns in the logo while still maintaining a connection to the Light Dragon element in the game. Despite finalizing the title, Nintendo chose to withhold an official reveal to prevent spoilers.
The final title ‘Tears of the Kingdom’ has sparked discussions among fans about its comparison to the original title ‘Tears of the Dragon’. Some may prefer the original title for its direct reference to a key element in the game, while others appreciate the subtle connection to the game’s storyline in the final title.
The evolution of the Legend of Zelda: Tears of the Kingdom title showcases the intricate decision-making process involved in game development. The considerations around spoilers, thematic elements, and marketing all play a role in shaping the final product that fans know and love.